Been managing to fit in the odd hour or two in the Forza 3 paintshop, which combined with my slow pace means that there's still a way to go on my first design. On the plus side, I am getting faster as I get used to the new control layout, and I'm starting to get a better feel for how much detail will actually come through at 'usable' size. (One of the main reasons it takes me so long to get anything done is that I'm a bit obsessive about detail, and often spend lots of time on things that don't actually show up very well when the design is shrunk down to fit on a car.)
I got most of the black line work on the main figure finished first, along with the basic detail for the belt and trunks. The 'place markers' for the left-hand side of the cape and the neck are just to get the relative positions right - I'll work more on those later:
This evening I took a first pass at the chest emblem, which wasn't quite as tricky as I expected, but took more layers than I'd like. After looking at the pics, it seems I'm going to need to thicken up the black outlines, and I may change some of the proportions at the same time to make the central 'S' stronger - the lines are a little thin on this version:
Once I've mucked about with the emblem a little more, it'll be time to tackle the head and all-important face.
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